SDL2 Keyboard configuration and layout (Spanish)Įmulador : Solo puedes asignarle una tecla a cada función. The Core Parameters page gives the names of the config parameters to set up the Emulator Core key commands, while the Plugin Parameters page tells how to configure the controls for the input plugin.Ĥ. On Windows XP and prior, this is C:\Documents and Settings\username\Application Data\Mupen64Plus\, while on Windows Visa and newer this is C:\Users\username\AppData\Mupen64Plus.įor documentation about the keyboard settings in this configuration file, refer to our Emuwiki site. On Linux or OSX, this is located at ~/.config/mupen64plus/, and on Windows it is in the "Application Data" sub-folder of your user folder. You may set your own key bindings for the emulator core and input plugins, by editing the Mupen64Plus config file. In this case, you can move the analog stick more gently by holding down the Right Control key (for -50%) or Right Shift key (-25%), or both (-75%). Sometimes you may need to make smaller moves. When using the keyboard, the analog stick is normally moved by its full range when you press an arrow key. If there is no supported joystick connected, the input plugin will enable a default keyboard control mapping, as given below: The SDL-Input plugin contains an auto-configuration function which will provide default joystick mappings for any recognized joystick. The keys or joystick/mouse inputs which will be mapped to the N64 controller for playing the games are determined by the input plugin. Default Key Mappings for SDL-Input Plugin Press "Game Shark" button (only if cheats are enabled)įast Forward (playback at 250% normal speed while F key is pressed)Ģ. Select virtual 'slot' for save/load state (F5 and F7) commands Step 1: Look in the main window of the Retroarch app and use the arrow keys left right on your keyboard, or use the mouse to select the Retroarch settings. The default key bindings are given below, but may be changed by editing the configuration file as described later in this document. The emulator core supports key commands for many functions. SDL2 Keyboard configuration and layout (Spanish)
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